The switch to UDK.
It is official as of today I am going to use the UDK after seeing the “Make Something Unreal” winners for last year I was pretty impressed with what they had come up with and in all honesty the engine is amazing, while there is going to be a lot more work involved than there would have been from simply modding Torchlight, I am sure that by the time I get something playable out it will have been worth it.
On the subject of changes I will no longer be making a RPG, as much as I would like to I feel it would be better off for me to make something a bit simpler for my first foray into the UDK and game design in general.
It will be a sci-fi shooter, think an extremely cheap man’s Mass Effect. An impoverished man.
Oh couple of links you might enjoy;
Dungeon Defense – the demo prototype for Dungeon Defenders, which was made if I read it correctly, in just 4 weeks. I haven’t had a chance to play it myself but I’m going to remedy that tonight, it was made with the UDK and looks very fun.
The Haunted – winner of the 2009 MSU competition, enough said really, check it out.

what?